Using only his brain signals, a paralyzed French man was able to
operate, maneuver, and walk in a whole-body robotic exoskeleton.
While the four-limb system isn't ready for clinical applications yet,
and will require improvements before that point, researchers call the
early results "promising" in a press release.
Some might call them
astonishing.
The man, who suffers
from tetraplegia, also known as quadriplegia, moved all four of his
paralyzed limbs using his brain. Researchers emphasize the
experimental nature of their work.
"Ours' is the
first semi-invasive wireless brain-computer system designed for long
term use to activate all four limbs," says Alim-Louis Benabid,
President of the Clinatec Executive Board, a CEA laboratory, and
Professor Emeritus from the University of Grenoble, France, in the
press statement. "Previous brain-computer studies have used more
invasive recording devices implanted beneath the outermost membrane
of the brain, where they eventually stop working. They have also been
connected to wires, limited to creating movement in just one limb, or
have focused on restoring movement to patients' own muscles."
After an accident in
a night club, the French man, identified only as Thibault, 28, from
Lyon, suffered a cervical spinal cord injury. One out of every five
cervical spinal cord injuries results in having all four of the
body's limbs partially or totally paralyzed. After Thibault's
accident, he only maintained some movement in his biceps and left
wrist. Using his left arm, he was able to operate a wheelchair.
Preparing for his
exoskeleton, Thibault had two recording devices implanted, one on
either side of his head between the brain and skin. This allowed for
the devices to tap into the sensorimotor cortex, which controls
sensation and motor function.
The prep work for the exoskeleton took 24 months. During that time,
Thibault had to undergo a number of tests. These started with simple
mental tasks, training the team's algorithm to understand his thoughts.
The tasks included controlling a virtual avatar within a video game
similar to the classic Pong. He would then reach for targets within the game, and the exoskeleton would reach with him.
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